BIS fnc setObjectRotation: Difference between revisions
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|[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]] | |[[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]] | ||
}} | }} | ||
[[Category:Functions|{{uc:setObjectRotation}}]] | [[Category:Functions|{{uc:setObjectRotation}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:setObjectRotation}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:setObjectRotation}}]] |
Revision as of 23:39, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - Object to manipulate
- object: Array - Vector in format:
- 1: Yaw
- 2: Pitch
- 3: Roll
- Return Value:
- Return value needed
Examples
- Example 1:
- [cursorObject, [100,100,100] ] call BIS_fnc_setObjectRotation;
Additional Information
- See also:
- See also needed
Notes
-
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