modelToWorldVisual: Difference between revisions

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[[Category:Scripting Commands|MODELTOWORLD]]
{{GameCategory|arma1|Scripting Commands}}
{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3


|1.32
|version1= 1.32


|gr1= Object Manipulation
|gr1= Object Manipulation
|gr2= Render Time Scope
|gr2= Render Time Scope


| Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].
|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].


| object '''modelToWorldVisual''' modelPos
|s1= object '''modelToWorldVisual''' modelPos


|p1= object: [[Object]]
|p1= object: [[Object]]
Line 18: Line 16:
|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre)
|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre)


| [[Array]] - world position in format [[PositionAGL]]
|r1= [[Array]] - world position in format [[PositionAGL]]
 
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>


| [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]
|seealso= [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:35, 1 February 2021

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition

Notes

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