BIS fnc isInsideArea: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
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| [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]] | | [[createTrigger]] [[createMarker]] [[setTriggerArea]] [[setMarkerSize]] [[triggerArea]] [[markerSize]] [[BIS_fnc_inAngleSector]] | ||
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Revision as of 03:27, 2 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- center: Array - Center Position of area to check
- size: Array - [x,y] offsets from center
- position: Array - Position to check
- Return Value:
- Return value needed
Examples
- Example 1:
// Check an area, centered on the player that is 10m wide and 10m tall _size = [5, 5]; _checkPos = getPos player; _inArea = [_checkPos, _size, _checkPos] call BIS_fnc_isInsideArea;
Additional Information
- See also:
- See also needed
Notes
-
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