BIS fnc mapAnimAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (revert + fix)
m (Text replacement - " |exec= call " to " ")
Line 33: Line 33:
|x1= <code>[[openMap]] [[true]]; {{cc|The function won't work if the map is not open}}
|x1= <code>[[openMap]] [[true]]; {{cc|The function won't work if the map is not open}}
[2.0, 0.05, [[getPos]] [[player]]] [[call]] BIS_fnc_mapAnimAdd;</code>
[2.0, 0.05, [[getPos]] [[player]]] [[call]] BIS_fnc_mapAnimAdd;</code>
|exec= call


|seealso= [[BIS_fnc_mapAnimClear]], [[BIS_fnc_mapAnimDone]], [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]]
|seealso= [[BIS_fnc_mapAnimClear]], [[BIS_fnc_mapAnimDone]], [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimAdd]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]]
}}
}}

Revision as of 16:54, 6 February 2021

Hover & click on the images for description

Description

Description:
Similar to mapAnimAdd, yet it provides additional parameters to allow for a non-linear zoom and various position interpolation modes.
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[duration, toZoom, toPosition, interpModeZoom, interpModePosition, fromZoom, fromPosition] call BIS_fnc_mapAnimAdd
Parameters:
duration: Number - (Optional, default 1.0) the animation duration in seconds
toZoom: Number - (Optional, default 0.05) the zoom at the end of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
toPosition: Position - (Optional, default [0, 0, 0]) the position vector
interpModeZoom: Number - (Optional, default 12) the interpolation mode for the zoom
interpModePosition: Number - (Optional, default 12) the interpolation mode for the position
fromZoom: Number - (Optional, default current map zoom) the zoom at the begnning of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
fromPosition: Position - (Optional, default current map position) the position vector to start the animation from
Return Value:
Nothing

Examples

Example 1:
openMap true; // The function won't work if the map is not open [2.0, 0.05, getPos player] call BIS_fnc_mapAnimAdd;

Additional Information

See also:
BIS_fnc_mapAnimClearBIS_fnc_mapAnimDonemapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimAddctrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note