selectWeapon: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
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| Selects the given weapon. | | Selects the given weapon. | ||
{{ | {{Feature|important|For weapons that have more than one muzzle, you have to input the <u>muzzlename</u> and '''not''' the weaponName.}} | ||
* The only weapons that have muzzleNames seem to be rifles with grenade launchers, handgrenades, smokeshells and satchels. In all other cases the weaponName must be used. | * The only weapons that have muzzleNames seem to be rifles with grenade launchers, handgrenades, smokeshells and satchels. In all other cases the weaponName must be used. |
Revision as of 02:12, 7 February 2021
Description
- Description:
- Description needed
- Multiplayer:
- The unit must be local to the PC on which command is executed.
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- muzzleName: String
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier1 selectWeapon "LAWLauncher";
- Example 2:
player selectWeapon "M203Muzzle";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 5 Aug, 2008
- Dr_Eyeball
-
Rather than simply using selectWeapon to select your default weapon after adding them to your player, it is recommended you use a script instead similar to the following, which caters for multiple muzzles:
SelectWeapon.sqf// Desc: select default weapon & handle multiple muzzles if (count weapons player > 0) then { private['_type', '_muzzles']; _type = ((weapons player) select 0); // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };
- Posted on 22 Mar, 2010
- MaestrO.fr
-
Can be used with primaryWeapon to select the primary weapon.
An example with muzzle care (see Dr_EyeBall note) :
if ( (primaryWeapon player) != "") then { private['_type', '_muzzles']; _type = primaryWeapon player; // check for multiple muzzles (eg: GL) _muzzles = getArray(configFile >> "cfgWeapons" >> _type >> "muzzles"); if (count _muzzles > 1) then { player selectWeapon (_muzzles select 0); } else { player selectWeapon _type; }; };