addMissionEventHandler: Difference between revisions
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| Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]] | | Adds event handler (EH) attached to the current mission and returns EH handle. If EH has some data to return upon event, it is passed in <tt>_this</tt> variable. For the list of available mission event handlers see: [[Arma_3:_Event_Handlers/addMissionEventHandler]] | ||
{{Feature | informative |Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br> | {{Feature | informative |Since Arma 3 v.1.63.137807 the EH handle is also stored in <tt>_thisEventHandler</tt> variable and is available during EH code execution.<br> | ||
Since Arma 3 v.2.03.147276 it is possible to pass additional arguments to the EH code via optional param.}} | Since Arma 3 v.2.03.147276 it is possible to pass additional arguments to the EH code via optional param. The arguments are stored in <tt>_thisArgs</tt> variable}} | ||
| '''addMissionEventHandler''' [type, command] | | '''addMissionEventHandler''' [type, command, args] | ||
|p1= [type, command]: [[Array]] | |p1= [type, command]: [[Array]] | ||
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|p3= command: [[Code]] or [[String]] - By default executed in [[missionNamespace]] | |p3= command: [[Code]] or [[String]] - By default executed in [[missionNamespace]] | ||
|p4= args (Optional): [[Array]] - (Since Arma 3 v.2.03.147276) additional arguments to be passed to the EH code. Available during code execution via <tt>_thisArgs</tt> variable. | |||
| [[Number]] - The index of the currently added mission event handler is returned. | | [[Number]] - The index of the currently added mission event handler is returned. | ||
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|x1= <code>// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: | |x1= <code>// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: | ||
_id = [[addMissionEventHandler]] ["Ended",{ _this [[execVM]] "missionEnded.sqf" }];</code> | _id = [[addMissionEventHandler]] ["Ended", { [[_this]] [[execVM]] "missionEnded.sqf" }];</code> | ||
|x2= Since Arma 3 v.2.03.147276: <code>_id = [[addMissionEventHandler]] ["EachFrame", { [[systemChat]] [[str]] <nowiki>[</nowiki>[[_thisArgs]], [[time]]]}, [time]];</code> | |||
| [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]] | | [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]] | ||
}} | }} |
Revision as of 15:36, 15 February 2021
Description
- Description:
- Description needed
- Groups:
- Event Handlers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [type, command]: Array
- type: String
- command: Code or String - By default executed in missionNamespace
- args (Optional): Array - (Since Arma 3 v.2.03.147276) additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable.
- Return Value:
- Return value needed
Examples
- Example 1:
// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: _id = addMissionEventHandler ["Ended", { _this execVM "missionEnded.sqf" }];
- Example 2:
- Since Arma 3 v.2.03.147276:
_id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time]}, [time]];
Additional Information
- See also:
- See also needed
Notes
-
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