addMissionEventHandler: Difference between revisions

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_id = [[addMissionEventHandler]] ["Ended", { [[_this]] [[execVM]] "missionEnded.sqf" }];</code>
_id = [[addMissionEventHandler]] ["Ended", { [[_this]] [[execVM]] "missionEnded.sqf" }];</code>


|x2= Since Arma 3 v.2.03.147276: <code>_id = [[addMissionEventHandler]] ["EachFrame", { [[systemChat]] [[str]] <nowiki>[</nowiki>[[_thisArgs]], [[time]]]}, <nowiki>[</nowiki>[[time]]]];</code>
|x2= Since Arma 3 v.2.03.147276: <code>_id = [[addMissionEventHandler]] ["EachFrame", { [[systemChat]] [[str]] <nowiki>[</nowiki>[[_thisArgs]], [[time]]] }, <nowiki>[</nowiki>[[time]]]];</code>


| [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]]
| [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]]
}}
}}

Revision as of 15:41, 15 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Event Handlers

Syntax

Syntax:
Syntax needed
Parameters:
[type, command, args]: Array
type: String
command: Code or String - By default executed in missionNamespace
args (Optional): Array - (Since Arma 3 v.2.03.147276) additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable.
Return Value:
Return value needed

Examples

Example 1:
// A script could be executed to stop custom scripts graciously, or save progress & stats, for example: _id = addMissionEventHandler ["Ended", { _this execVM "missionEnded.sqf" }];
Example 2:
Since Arma 3 v.2.03.147276: _id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time] }, [time]];

Additional Information

See also:
See also needed

Notes

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