camSetTarget: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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[[player]] [[setRandomLip]] [[true]];</code> | [[player]] [[setRandomLip]] [[true]];</code> | ||
| [[camCreate]], [[camTarget]] | |seealso= [[camCreate]], [[camTarget]] | ||
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Revision as of 23:12, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object - object of type "camera"
- target: Object - target location
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- camera camSetTarget position
- Parameters:
- camera: Object - object of type "camera"
- position: Array - target location - Position
- Return Value:
- Nothing
Examples
- Example 1:
_camera camSetTarget player;
- Example 2:
_camera camSetTarget [2540,1503,26];
- Example 3:
_cam = "camera" camCreate (player modelToWorld [0, 100, 10]); _cam camSetTarget player; _cam camSetRelPos [0, 0.5, 1.5]; _cam cameraEffect ["internal", "back"]; _cam camCommit 1; player setRandomLip true;
Additional Information
Notes
-
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