allDeadMen: Difference between revisions

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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
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| [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]]
|seealso= [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]]
}}
}}



Revision as of 23:22, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
{ deleteVehicle _x } forEach allDeadMen;

Additional Information

See also:
allDeadallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 17 Oct, 2009
Pierre MGI
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};