roadsConnectedTo: Difference between revisions

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m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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_connectedRoadsIncPedestrian = [[roadsConnectedTo]] [_road, [[true]]];</code>
_connectedRoadsIncPedestrian = [[roadsConnectedTo]] [_road, [[true]]];</code>


| [[nearRoads]], [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]
|seealso= [[nearRoads]], [[isOnRoad]], [[roadAt]], [[surfaceIsWater]], [[getRoadInfo]], [[nearestTerrainObjects]]
}}
}}



Revision as of 00:03, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Roads and Airports

Syntax

Syntax:
Syntax needed
Parameters:
roadSegment: Object - road segment
Return Value:
Return value needed

Alternative Syntax

Syntax:
roadsConnectedTo [roadSegment, extended] Template:Since
Parameters:
roadSegment: Object - road segment
extended: Boolean - (Optional, default false) when true, performs a more thorough search on top of base behaviour, slower but returns pedestrian and other missing road segments
Return Value:
Array of Objects - connected road segments

Examples

Example 1:
_road = (player nearRoads 50) select 0; _connectedRoads = roadsConnectedTo _road;
Example 2:
_road = (player nearRoads 50) select 0; _connectedRoadsIncPedestrian = roadsConnectedTo [_road, true];

Additional Information

See also:
nearRoadsisOnRoadroadAtsurfaceIsWatergetRoadInfonearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note