BIS fnc reviveEhKilled: Difference between revisions

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m (Text replacement - " |exec= call " to " ")
m (Text replacement - "_this" to "_this")
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|x1= <code>BIS_unit addEventHandler ["Killed",  
|x1= <code>BIS_unit addEventHandler ["Killed",  
{
{
  [[_this]] [[call]] [[BIS_fnc_reviveEhKilled]];
  [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_reviveEhKilled]];
}];</code>
}];</code>



Revision as of 13:18, 25 February 2021

Hover & click on the images for description

Description

Description:
Should be called from Killed event handler. Handles what happens if unit dies if revive system is enabled.
Execution:
call
Groups:
Revive

Syntax

Syntax:
Syntax needed
Return Value:
Nothing

Examples

Example 1:
BIS_unit addEventHandler ["Killed", { _this call BIS_fnc_reviveEhKilled; }];

Additional Information

See also:
Arma 3 Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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