BIS fnc effectFiredRifle: Difference between revisions
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m (Text replacement - " |exec= call " to " ") |
Lou Montana (talk | contribs) |
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|x1= <code>unit [[addEventHandler]] ["Fired", | |x1= <code>unit [[addEventHandler]] ["Fired", | ||
{ | { | ||
[[_this]] [[call]] [[BIS_fnc_effectFiredRifle]]; | [[Magic Variables#this|_this]] [[call]] [[BIS_fnc_effectFiredRifle]]; | ||
}];</code> | }];</code> | ||
|seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | |seealso= [[addEventHandler]] [[Arma_3:_Event_Handlers#Fired | Fired Event Handler]] | ||
}} | }} |
Revision as of 13:19, 25 February 2021
Description
- Description:
- Used to add an effect to fired bullets. Should be executed from Fired Event Handler.
- Execution:
- call
- Groups:
- Effects
Syntax
- Syntax:
- [unit, nil, nil, nil, ammoType] call BIS_fnc_effectFiredRifle
- Parameters:
- unit: Object - The unit, the effect should be added to
- nil: Nothing
- nil: Nothing
- nil: Nothing
- ammoType: String - The type of ammo the effect should be triggered for
- Return Value:
- Nothing
Examples
- Example 1:
unit addEventHandler ["Fired", { _this call BIS_fnc_effectFiredRifle; }];
Additional Information
- See also:
- addEventHandler Fired Event Handler
Notes
-
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