preprocessFileLineNumbers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[SQF[ _]syntax" to "[[SQF Syntax") |
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|seealso= [[fileExists ]] [[preprocessFile]], [[loadFile]], [[Function]], [[SQF | |seealso= [[fileExists ]] [[preprocessFile]], [[loadFile]], [[Function]], [[SQF Syntax]], [[call]], [[spawn]], [[execVM]], [[PreProcessor Commands]] | ||
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Revision as of 23:07, 24 March 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- fileName: String - path to the file
- Return Value:
- Return value needed
Examples
- Example 1:
_string = preprocessFileLineNumbers "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
Result is:
#line 1 "A3\ui_f\scripts\IGUI\RscUnitInfo.sqf"
disableserialization;
........
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 17, 2013
- Killzone_Kid
- The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line keyword to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.
- Posted on November 4, 2017 - 10:16 (UTC)
- code34
-
The #line directive get's removed from the output.
So to add a custom #line directive before while using preprocessFileLineNumbers, you have to use a preprocessor macro like this:
#define DEBUG(sharp,name) sharp##line 0 name
and add this at the right place in your code
DEBUG(#,"your filename"); This way you can have custom filenames in error messages.