setFaceAnimation: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|1.00
|version1= 1.00
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Animations
|gr1= Animations
|gr2= Broken Commands
|gr2= Broken Commands


| Sets facial animation phase (eye blinking), blink is in the range from <tt>0</tt> to <tt>1</tt>. <br><br>
|descr= Sets facial animation phase (eye blinking), blink is in the range from <tt>0</tt> to <tt>1</tt>.
{{Feature|arma3 | This command is not functional in Arma 3}}
{{Feature|arma3 | This command is not functional in Arma 3}}


| person '''setFaceAnimation''' blink
|s1= unit '''setFaceAnimation''' blink
 
|p1= unit: [[Object]]


|p1= person: [[Object]]
|p2= blink: [[Number]]
|p2= blink: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>_soldier1 [[setFaceAnimation]] 0.5;</code>
|x1= <code>_soldier1 [[setFaceAnimation]] 0.5;</code>
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<dd class="notedate">Posted on 09:01, 23 December 2008 (CET)</dd>
<dd class="notedate">Posted on 09:01, 23 December 2008 (CET)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt>
<dd class="note">Setting face animation to 4 will give "devilish" features (ArmA)</dd>
<dd class="note">Setting face animation to 4 will give "devilish" features ({{arma1}})</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 13:30, 26 March 2021

Hover & click on the images for description

Description

Description:
Sets facial animation phase (eye blinking), blink is in the range from 0 to 1.
Arma 3
This command is not functional in Arma 3
Groups:
AnimationsBroken Commands

Syntax

Syntax:
unit setFaceAnimation blink
Parameters:
unit: Object
blink: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setFaceAnimation 0.5;

Additional Information

See also:
setRandomLipsetMimicanimateanimationPhaseanimateDoor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 09:01, 23 December 2008 (CET)
Lou Montana
Setting face animation to 4 will give "devilish" features (Armed Assault)