engineOn: Difference between revisions

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp


|1.90
|version1= 1.90
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|arg= local
|arg= local
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Activates and deactivates the engine of a vehicle. This command has to be executed where vehicle is [[local]].  
|descr= Activates and deactivates the engine of a vehicle.


NOTE: Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.


| vehicle '''engineOn''' state
|s1= vehicle '''engineOn''' state


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2= state: [[Boolean]] - true to turn the engine on, false to turn it off
|p2= state: [[Boolean]] - [[true|True]] to turn the engine on, [[false]] to turn it off


| [[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code>
|x1= <code>[[if]] (![[isEngineOn]] _jeep) [[then]] { _jeep [[engineOn]] [[true]]; };</code>

Revision as of 10:26, 27 March 2021

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle.
Multiplayer:
Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - True to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 25, 2014 - 22:27 (EST)
Benargee
To switch engine off can also use setFuel and fuel: private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas; Also sets helicopter fuel back to original quantity. Works on every other vehicle.