object: Difference between revisions
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|r1= [[Object]] | |r1= [[Object]] | ||
|x1= <code> | |x1= <code>_object = '''object''' 1; </code> | ||
|seealso= [[nearestObjects]], [[nearObjectsReady]], [[nearObjects]], [[nearestObject]] | |seealso= [[nearestObjects]], [[nearObjectsReady]], [[nearObjects]], [[nearestObject]] |
Revision as of 14:11, 27 March 2021
Description
- Description:
- Returns Object with given id. Object's id can be checked in mission editor.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
_object = object 1;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 22:10, 1 August 2006
- Hoz
-
1.75 To check object's id in the Mission Editor click on "Show IDs" and zoom in closely.
1.85 You cannot_object setPos [-10000, 0 ,0];
terrain objects to get them out of the way, but you can use_object setDamage 1;
to get trees or other flora out of the way.
1.08 This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.