roadAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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| '''roadAt''' position | | '''roadAt''' position | ||
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 | |p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] (especially on bridges) or (since Arma 3 v2.00) [[Position2D]], in which case Z will be automatically deduced as the height of the road surface | ||
| [[Object]] - road segment or [[objNull]] | | [[Object]] - road segment or [[objNull]] |
Revision as of 10:05, 3 April 2021
Description
- Description:
- Description needed
- Groups:
- Roads and Airports
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Object or Array in format PositionAGL (especially on bridges) or (since Arma 3 v2.00) Position2D, in which case Z will be automatically deduced as the height of the road surface
- Return Value:
- Return value needed
Examples
- Example 1:
_road = roadAt ASLToAGL getPosASL player;
- Example 2:
_isOnRoad = !isNull roadAt player;
- Example 3:
- For detecting bridges, for example
getModelInfo (roadAt ASLToAGL getPosASL player); // ["bridgesea_01_f.p3d","a3\structures_f_exp\infrastructure\bridges\bridgesea_01_f.p3d",true]
Additional Information
Notes
-
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