revealMine: Difference between revisions
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<dd class="notedate">Posted on September 10, 2017 - 21:59 (UTC)</dd> | <dd class="notedate">Posted on September 10, 2017 - 21:59 (UTC)</dd> | ||
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | <dt class="note">[[User:AgentRevolution|AgentRev]]</dt> |
Revision as of 13:37, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Mines
Syntax
- Syntax:
- Syntax needed
- Parameters:
- side: Side
- mine: Object
- Return Value:
- Return value needed
Examples
- Example 1:
west revealMine _mine;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 10, 2017 - 21:59 (UTC)
- AgentRev
-
Manual mine detection introduced in A3 v1.76 can be overridden with something like this:
0 spawn { while {true} do { if ("MineDetector" in items player) then { { if (mineActive _x && !(_x mineDetectedBy playerSide)) then { playerSide revealMine _x; }; } forEach (player nearObjects ["MineBase", 10]); uiSleep 0.1; } else { uiSleep 3; }; }; };