revealMine: Difference between revisions

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<dd class="notedate">Posted on September 10, 2017 - 21:59 (UTC)</dd>
<dd class="notedate">Posted on September 10, 2017 - 21:59 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>

Revision as of 13:37, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Mines

Syntax

Syntax:
Syntax needed
Parameters:
side: Side
mine: Object
Return Value:
Return value needed

Examples

Example 1:
west revealMine _mine;

Additional Information

See also:
allMinesdetectedMinesmineDetectedBycreateMinemineActive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 10, 2017 - 21:59 (UTC)
AgentRev
Manual mine detection introduced in A3 v1.76 can be overridden with something like this: 0 spawn { while {true} do { if ("MineDetector" in items player) then { { if (mineActive _x && !(_x mineDetectedBy playerSide)) then { playerSide revealMine _x; }; } forEach (player nearObjects ["MineBase", 10]); uiSleep 0.1; } else { uiSleep 3; }; }; };