flyInHeight: Difference between revisions
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<dd class="notedate">Posted on August 4, 2006 - 10:50</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:50</dd> | ||
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<dt class="note">[[User:Jtgibson|Jtgibson]]</dt> | <dt class="note">[[User:Jtgibson|Jtgibson]]</dt> | ||
<dd class="note">If a helo has no waypoints, it will assume a low hover without regard to this setting. | <dd class="note">If a helo has no waypoints, it will assume a low hover without regard to this setting. | ||
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Revision as of 00:31, 6 April 2021
Description
- Description:
- Sets the flying altitude for aircraft relatively to the ground surface. Avoid too low altitudes, as helicopters and planes won't evade trees and obstacles on the ground. The default flying altitude is 100 meters.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- aircraft flyInHeight altitude
- Parameters:
- aircraft: Object
- altitude: Number - flying altitude in meters
- Return Value:
- Nothing
Examples
- Example 1:
_helicopter flyInHeight 40;
Additional Information
- See also:
- flyInHeightASL
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:50
- hardrock
- Notes from before the conversion:
From 1.80 - flyInHeight now affects not only helicopters, but also planes. - Posted on August 4, 2006 - 12:18
- UNN
- A plane's flyInHeight is restricted to a minimum of 20 meters.
- Posted on December 15, 2008 - 19:04
- Kronzky
- A flyInHeight of 0 will keep the chopper pinned to the ground, even when the engines have been started.
- Posted on 00:53, 11 April 2009 (CEST)
- Jtgibson
- If a helo has no waypoints, it will assume a low hover without regard to this setting.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect