setLightBrightness: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
Line 27: Line 27:


<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dt class="note">[[User:Feersum|Feersum]]</dt>
<dt class="note">[[User:Feersum|Feersum]]</dt>
Line 42: Line 41:
<dd class="notedate">Posted on Mar 24, 2014 - 23:27</dd>
<dd class="notedate">Posted on Mar 24, 2014 - 23:27</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In {{arma3}} ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In {{arma3}} ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
<!-- Note Section END -->
</dl>
</dl>



Revision as of 00:43, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
brightness: Number
Return Value:
Return value needed

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 24, 2014 - 23:27
ffur2007slx2_5
In Arma 3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightBrightness 1;// same as _light setLightIntensity 3000;