BIS fnc bloodEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
Line 5: Line 5:
|1.00
|1.00


|gr1 = Feedback
|gr1= Feedback


| Adds the bleeding effect post-processing effect to the players screen.
| Adds the bleeding effect post-processing effect to the players screen.

Revision as of 12:02, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Feedback

Syntax

Syntax:
Syntax needed
Parameters:
Number - Duration in (milli?)seconds in which effect should be visible.
Return Value:
Return value needed

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note