BIS fnc relScaledDist: Difference between revisions

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| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.

Revision as of 12:43, 11 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
Syntax needed
Parameters:
referenceObject: Object
relativeObject: Object
Return Value:
Return value needed

Examples

Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;

Additional Information

See also:
distancedistanceSqr

Notes

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