BIS fnc attachToRelative: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3


|1.64
|version1= 1.64


|gr1= Object Manipulation
|gr1= Object Manipulation
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|eff= global
|eff= global


| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2


| [object1, object2, visual] call '''BIS_fnc_attachToRelative'''
|s1= [object1, object2, visual] call '''BIS_fnc_attachToRelative'''


|p1= object1: [[Object]]
|p1= object1: [[Object]]
|p2= object2: [[Object]]
|p2= object2: [[Object]]


|p3= visual (Optional): [[Boolean]] - if [[true]] - render scope is used, [[false]] - simulation scope. Default: [[true]]
|p3= visual (Optional): [[Boolean]] (optional, default [[true]]) If [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information


| [[Nothing]]
|r1= [[Nothing]]


|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>
|x1=<code>[tank, car] [[call]] [[BIS_fnc_attachToRelative]];</code>

Revision as of 09:37, 20 April 2021

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual (Optional): Boolean (optional, default true) If true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelativeBIS_fnc_vectorDirAndUpRelativeattachTo

Notes

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