allUnits: Difference between revisions
Jump to navigation
Jump to search
m (formatting) |
Lou Montana (talk | contribs) m (Text replacement - "|game2= arma2oa |version2= 1.51 " to "|game2= arma2oa |version2= 1.50 ") |
||
Line 7: | Line 7: | ||
|game2= arma2oa | |game2= arma2oa | ||
|version2= 1. | |version2= 1.50 | ||
|game3= tkoh | |game3= tkoh |
Revision as of 17:51, 27 April 2021
Description
- Description:
- Returns a list of all units, except agents, dead units or units waiting for respawn, outside and inside vehicles that were created on the following sides east, west, independent and civilian.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ _x setDamage 0.5; _x groupChat "Braaains"; } forEach allUnits;
- Example 2:
allUnits apply { diag_log _x; };
Additional Information
- See also:
- allPlayersallGroupsallDeadplayableUnitsswitchableUnitsunitsvehiclesallUnitsUAVallCuratorsplayersNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 6, 2018
- Pierre MGI
- It returns also BIS_SUPP_HQ created by support modules and headquarters Entity from HQ modules.