BIS fnc miscAnim: Difference between revisions
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Revision as of 17:54, 27 April 2021
Description
- Description:
- Setting up the animations with correct positions for object - choose correct performance. For ex. fixingTowingTractor (read the description).
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [anim, person1, vehicle, person2, isOnBoard, altitude, doMove] call BIS_fnc_miscAnim
- Parameters:
- anim: String - case-sensitive, can be one of:
- "BagFenceSittingOn1" - sitting on the bagfance - front
- "fixingHumwee1" - fixing Hummwee - engine
- "fixingTowingTractor" - fixing the right front wheel of towing tractor
- "heliChecking1" - checking, assembling helicopter - thermal rocket silo - VENOM
- "heliChecking2" - checking, assembling helicopter - ROTATEGUN
- "heliCleaning1" - cleaning,checking, helicopter MH60 - cockpit outside
- "heliNavi1" - navigating helicopter
- "lyingAlongVehicle1" - lying near the vehicle - LEFT
- "lyingAlongVehicle1b" - lying near the vehicle - RIGHT
- "sittingOnTheChair1" - sitting on the foldChair (with geton from the RIGHT side)
- "sittingOnTheChair1L" - sitting on the foldChair (with geton from the LEFT side)
- "sittingOnTheChair2" - sitting-banded on the foldChair (with geton from the RIGHT side)
- "sittingOnTheChair3a" - Sykes-like sitting
- "sittingOnTheChair3b" - Rodriguez-like sitting
- "tableSittingOn1" - sitting on the table - front
- "tableSupportTalking1" - talking leaning on table - from front
- "tableSupportTalking2" - talking leaning on table - from side
- "twoTalking1" - pair talking in front of the vehicle 0 degrees
- "twoTalking1a" - pair talking in front of the vehicle 0 degrees but pair is ROTATED
- "twoTalking2" - pair talking in side of the vehicle 90 degrees
- "twoTalking3" - pair talking in side of the vehicle 270 degrees
- person1: Object - first actor
- vehicle: String - reference object (chair, table, vehicle etc.). Only used for certain anims
- person2: Object - (Optional, default person1) - second actor, if any
- isOnBoard: Boolean - (Optional, default false) is the unit on Arma 2 LHD (15m height)
- altitude: Number - (Optional, default 0) custom altitude to use instead of 0 or 15m
- doMove: Anything - (Optional, default false) nil to setPos unit, any value to make it move via doMove (true for readability)
- Return Value:
- Nothing
Examples
- Example 1:
["twoTalking1", unit1, myCar, unit2] call BIS_fnc_miscAnim;
Additional Information
- See also:
- playMoveswitchMoveplayAction
Notes
-
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