canStand: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
Line 9: Line 26:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns if the given soldier is able to stand up.
|descr= Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return [[true]] for a dead unit.
{{Feature|arma3|Since {{arma3}} v1.60 and the introduction of limping, this command always returns [[true]] for humans.}}


| '''canStand''' unitName
|s1= [[canStand]] unit


|p1= unitName: [[Object]]
|p1= unit: [[Object]]


| [[Boolean]] -
|r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise.
[[true]] if he's still able to stand up, [[false]] if not. Automatically return [[false]] if unit is vehicle.
 
|x1= [[SQS Syntax|SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code>


|x2= <code>[[if]] (![[canStand]] [[player]]) then  
|x1= [[SQS Syntax|SQS]]: <code>? ([[not]] [[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code>
 
|x2= <code>[[if]] ([[not]] [[canStand]] [[player]]) [[then]]
{
{
    [[player]] [[groupChat]] "My legs! They hit my legs!";
[[player]] [[groupChat]] "My legs! They hit my legs!";
};</code>
};</code>


|seealso= [[canMove]], [[canFire]]
|seealso= [[canMove]], [[canFire]]
}}
}}
<dl class="command_description">
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">
The command may return true for dead units.
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 17:00, 8 May 2021

Hover & click on the images for description

Description

Description:
Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
Arma 3
Since Arma 3 v1.60 and the introduction of limping, this command always returns true for humans.
Groups:
Object Manipulation

Syntax

Syntax:
canStand unit
Parameters:
unit: Object
Return Value:
Boolean - true if the unit is human and is still able to stand up, false otherwise.

Examples

Example 1:
SQS: ? (not canStand player) : player groupChat "My legs! They hit my legs!"
Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };

Additional Information

See also:
canMovecanFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note