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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 26: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Returns if the given soldier is able to stand up. | |descr= Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return [[true]] for a dead unit. | ||
{{Feature|arma3|Since {{arma3}} v1.60 and the introduction of limping, this command always returns [[true]] for humans.}} | |||
| | |s1= [[canStand]] unit | ||
|p1= | |p1= unit: [[Object]] | ||
| [[Boolean]] - | |r1= [[Boolean]] - [[true]] if the unit is human and is still able to stand up, [[false]] otherwise. | ||
[[true]] if | |||
|x2= <code>[[if]] ( | |x1= [[SQS Syntax|SQS]]: <code>? ([[not]] [[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> | ||
|x2= <code>[[if]] ([[not]] [[canStand]] [[player]]) [[then]] | |||
{ | { | ||
[[player]] [[groupChat]] "My legs! They hit my legs!"; | |||
};</code> | };</code> | ||
|seealso= [[canMove]], [[canFire]] | |seealso= [[canMove]], [[canFire]] | ||
}} | }} | ||
Revision as of 17:00, 8 May 2021
Description
- Description:
- Returns if the given soldier is able to stand up. It only checks for the unit's legs and not its alive/dead status - it can return true for a dead unit.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- canStand unit
- Parameters:
- unit: Object
- Return Value:
- Boolean - true if the unit is human and is still able to stand up, false otherwise.
Examples
- Example 1:
- SQS:
? (not canStand player) : player groupChat "My legs! They hit my legs!"
- Example 2:
if (not canStand player) then { player groupChat "My legs! They hit my legs!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation