BIS fnc taskCreate: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Tasks | ||
| | |arg= global | ||
|eff= global | |||
| | |descr= Create a task. | ||
| [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call [[BIS_fnc_taskCreate]] | |s1= [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call [[BIS_fnc_taskCreate]] | ||
|p1= '''owner''': Task owner(s) | |p1= '''owner''': Task owner(s) | ||
* [[Boolean]] - true to set task of all playable units | |||
* [[Object]] - set task of a specific object | |||
* [[Group]] - set tasks of all objects in the group | |||
* [[Side]] - set tasks of all objects of the given side | |||
* [[Array]] - collection of above types | |||
|p2= '''taskID''': | |p2= '''taskID''': | ||
* [[String]] - Task ID | |||
* [[Array]] - In the format of [task ID, parent task ID] | |||
|p3= '''description''': | |p3= '''description''': | ||
* [[Array]] - Task description in the format ["description", "title", "marker"] | |||
* [[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID | |||
|p4= '''destination''' (Optional): Task destination | |p4= '''destination''' (Optional): Task destination | ||
* [[Object]] - Use [[objNull]] to set no position | |||
* [[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command | |||
|p5= '''state''' (Optional): Task state | |p5= '''state''' (Optional): Task state | ||
* [[String]] - can be one of following: | |||
* "CREATED" | |||
* "ASSIGNED" | |||
* "AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED") | |||
* "SUCCEEDED" | |||
* "FAILED" | |||
* "CANCELED" | |||
* [[Boolean]] - true to set the task as current | |||
|p6= '''priority''' (Optional): [[Number]] - priority. When the current task is completed, the system selects the one with the largest priority >{{=}} 0. To avoid auto assignment of that task, give it a priority of -1. | |p6= '''priority''' (Optional): [[Number]] - priority. When the current task is completed, the system selects the one with the largest priority >{{=}} 0. To avoid auto assignment of that task, give it a priority of -1. | ||
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|p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) | |p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[civilian]], "task1", ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, [[true]]] [[call]] [[BIS_fnc_taskCreate]];</code> | ||
|x2= <code><nowiki>[</nowiki>[[west]], [" | |x2= <code><nowiki>[</nowiki>[[west]], ["subtask", "task1"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], [[objNull]], 1, 3, [[true]]] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task without a map location}}</code> | ||
|x3= < | |x3= in [[Description.ext]] | ||
class CfgTaskTypes | <syntaxhighlight lang="cpp"> | ||
{ | class CfgTaskTypes | ||
{ | |||
class my_CfgTaskType | |||
{ | |||
displayname = "Tank"; | |||
icon = "Tank_MCO.paa"; | |||
icon3D = "Tank_MCO.paa"; | |||
}; | }; | ||
/ | }; | ||
</syntaxhighlight> | |||
< | SQF: | ||
<code>[<nowiki/>[[east]], ["taskType_"], ["Setting taskType", "The simple way", "marker2"], [[objNull]], 1, 3, [[true]], "my_CfgTaskType"] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task with a custom icon}}</code> | |||
|seealso= [[Arma 3: Task Framework]] | |seealso= [[Arma 3: Task Framework]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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<dd class="note"> | <dd class="note"> | ||
You can define a [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] part in [[description.ext]], such as: | You can define a [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] part in [[description.ext]], such as: | ||
<syntaxhighlight lang="cpp">class CfgTaskDescriptions | <syntaxhighlight lang="cpp"> | ||
class CfgTaskDescriptions | |||
{ | { | ||
class myTask | class myTask | ||
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description = $STR_MyTaskDescription; | description = $STR_MyTaskDescription; | ||
}; | }; | ||
};</syntaxhighlight> | }; | ||
</syntaxhighlight> | |||
This should allow tasks to be localised for every player in MP '''if created locally'''. | This should allow tasks to be localised for every player in MP '''if created locally'''. | ||
You can use "myTask" as ''description'' (3<sup>rd</sup>) parameter. | You can use "myTask" as ''description'' (3<sup>rd</sup>) parameter. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 17:30, 17 May 2021
Description
Syntax
- Syntax:
- [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
- Parameters:
- owner: Task owner(s)
- taskID:
- description:
- Array - Task description in the format ["description", "title", "marker"]
- String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
- destination (Optional): Task destination
- state (Optional): Task state
- priority (Optional): Number - priority. When the current task is completed, the system selects the one with the largest priority >= 0. To avoid auto assignment of that task, give it a priority of -1.
- showNotification (Optional): Boolean - true to show notification (default), false to disable it
- type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
[civilian, "task1", ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, true] call BIS_fnc_taskCreate;
- Example 2:
[west, ["subtask", "task1"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate; // Task without a map location
- Example 3:
- in Description.ext
class CfgTaskTypes { class my_CfgTaskType { displayname = "Tank"; icon = "Tank_MCO.paa"; icon3D = "Tank_MCO.paa"; }; };
SQF:
[east, ["taskType_"], ["Setting taskType", "The simple way", "marker2"], objNull, 1, 3, true, "my_CfgTaskType"] call BIS_fnc_taskCreate; // Task with a custom icon
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2018 - 13:15 (UTC)
- Lou Montana
-
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions { class myTask { title = $STR_MyTaskTitle; description = $STR_MyTaskDescription; }; };
This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.