setTowParent: Difference between revisions
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m (Fix again :)) |
m (Fix yet again :facepalm:) |
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{{RV|type=command | {{RV|type=command | ||
|game1= dev | |game1= arma3 | ||
|branch= dev | |||
|version1= 2.06 | |version1= 2.06 |
Revision as of 10:53, 22 May 2021
Description
- Description:
- Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
- Multiplayer:
- Groups:
- Object ManipulationRopes and Sling Loading
Syntax
- Syntax:
- towedVehicle setTowParent towingVehicle
- Parameters:
- towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
- towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
- Return Value:
- Nothing
Examples
- Example 1:
_towedVehicle apply { moveOut _x }; // Make sure no player or AI is in the vehicle _towedVehicle lock true; _hemmt setTowParent _bobcat; // Set tow Parent Example needs to be expanded with ropeCreate and ropeAttachTo later
Additional Information
- See also:
- ropeCreate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note