Editing – ArmA: Armed Assault
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[[Armed Assault]] offers many possibilities to add new content to it. You can [[ArmA: Mission Editing|create missions]], [[ArmA: Addon Editing|introduce new vehicles]], enhance your missions and addons with the large [[ArmA: Scripting|scripting]] capabilities or create a whole new [[ArmA: Modifications|modification]] - a game in the game. | |||
Many [[ArmA: Addon Groups|addon groups]] have formed and kept alive [[Operation Flashpoint]] until the release of [[Armed Assault]]. The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community. | |||
[[Armed Assault]] means to even extend these capabilities. There are more possibilities when [[ArmA: Addon Editing|editing addons]], many [[:Category:Armed_Assault:_New_Scripting_Commands_List|new commands]] for [[ArmA: Scripting|scripting]] and additional features for [[ArmA: Mission Editing|mission editors]]. | |||
Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page. | == Compatibility == | ||
Although [[Armed Assault]] is largely compatible with the original [[Operation Flashpoint]] series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page. | |||
== What's new == | == What's new == | ||
===World Editing=== | === World Editing === | ||
==== Terrain Surface ==== | |||
[[Layered Terrain Surface Representation]] | [[Layered Terrain Surface Representation]] | ||
====Environment==== | ==== Environment ==== | ||
[[ | [[ArmA: Ambient Life]] | ||
[[ | [[ArmA: Ambient Sounds]] | ||
===Modelling=== | === Modelling === | ||
In addition to [[Textures]] used before, [[Materials]] define lighting properties and multiple texture layers | In addition to [[Textures]] used before, [[Materials]] define lighting properties and multiple texture layers | ||
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[[Model Config]] based animations | [[Model Config]] based animations | ||
=== | === ehicle / Weapon Configuration === | ||
[[HUD in Vehicles]] | [[HUD in Vehicles]] | ||
===Scripting=== | === Scripting === | ||
Precompilation - [[Code]] is now distinct type | Precompilation - [[Code]] is now distinct type | ||
===Mission Editing=== | === Mission Editing === | ||
===AI Modification=== | === AI Modification === | ||
Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]] | Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]] |
Revision as of 11:36, 19 December 2006
Armed Assault offers many possibilities to add new content to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new modification - a game in the game.
Many addon groups have formed and kept alive Operation Flashpoint until the release of Armed Assault. The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.
Armed Assault means to even extend these capabilities. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.
Compatibility
Although Armed Assault is largely compatible with the original Operation Flashpoint series of games, no editing functions should be assumed to be fully compatible, unless they are specifically linked as Articles or Subcategories to this page.
What's new
World Editing
Terrain Surface
Layered Terrain Surface Representation
Environment
Modelling
In addition to Textures used before, Materials define lighting properties and multiple texture layers
Model Config based animations
ehicle / Weapon Configuration
Scripting
Precompilation - Code is now distinct type
Mission Editing
AI Modification
Each unit type can define its own FSM defining how the unit behaves when acting as a part of the formation Armed Assault: FormationFSM
Getting Started
Editing means creating new game missions, 3D objects, scripts, textures, sounds, or re-making current.
How can I start?
Choose things you think you can do and find some tutorials and serials about them, this wiki can be helpful. Try to learn it and practise. Exploring (hacking) existing things from experienced people than you can help too.