setLightColor: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= ofpe
|version1= 1.00


|1.00
|game2= arma1
|version2= 1.00
 
|game3= arma2
|version3= 1.00
 
|game4= arma2oa
|version4= 1.50
 
|game5= tkoh
|version5= 1.00
 
|game6= arma3
|version6= 0.50


|gr1= Lights
|gr1= Lights
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|eff= local
|eff= local


| Set diffuse color of light. Illuminates surfaces that are facing the light.
|descr= Set diffuse color of light. Illuminates surfaces that are facing the light.


| light [[setLightColor]] [r, g, b]
|s1= light [[setLightColor]] [r, g, b]


|p1= light: [[Object]]
|p1= light: [[Object]]
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|p2= [r, g, b]: [[Array]] of [[Number]]s
|p2= [r, g, b]: [[Array]] of [[Number]]s


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code>
|x1= <code>myLight setLightColor [0.5,0,0]; {{cc|produces red}}</code>


|seealso= [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]]
|seealso= [[setLightAmbient]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[setLightIR]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dt class="note">[[User:Feersum|Feersum]]<dd class="note">
<dt class="note">[[User:Feersum|Feersum]]</dt>
<dd class="note">
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<br>for example:
<br>for example:
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_light [[lightAttachObject]] [_object, [0,0,0]];
_light [[lightAttachObject]] [_object, [0,0,0]];
</code>
</code>
</dd>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]</dt>
<dd class="note">
To clarify:<br>
To clarify:<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
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</code><br>
</code><br>
2. When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
2. When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
</dd>
</dl>
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 10:55, 28 May 2021

Hover & click on the images for description

Description

Description:
Set diffuse color of light. Illuminates surfaces that are facing the light.
Groups:
Lights

Syntax

Syntax:
light setLightColor [r, g, b]
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
myLight setLightColor [0.5,0,0]; // produces red

Additional Information

See also:
setLightAmbientsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightsetLightIR

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 24, 2014 - 23:58
ffur2007slx2_5
1. In Arma 3 ver 1.14 setLightColor will also change the color of the flare when setLightUseFlare, setLightFlareSize and setLightFlareMaxDistance were used on the same light source. For example: _light setLightUseFlare true; _light setLightFlareSize 2; _light setLightFlareMaxDistance 60; _light setLightColor [1, 1, 1];
2. When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.