setDamage: Difference between revisions
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[[Nothing]] | [[Nothing]] | ||
'''Compatibility:''' | |||
Added in version '''1.50''' | |||
'''Description:''' | '''Description:''' | ||
Damage / repair object.<br> | '''Damage / repair object'''.<br> | ||
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br> | ||
Note: this function is identical to [[setDammage]].<br> | '''Note:''' this function is identical to [[setDammage]].<br> | ||
It was introduced to fix a spelling error in original function name.<br> | It was introduced to fix a spelling error in original function name.<br> | ||
Note: setting a unit's damage to negative will set their health to full, but impair their aim. | '''Note:''' setting a unit's damage to negative will set their health to full, but impair their aim. | ||
'''Example:<br>''' | |||
soldier1 '''setDamage''' 1 | soldier1 '''setDamage''' 1 |
Revision as of 11:07, 17 April 2006
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object setDamage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Compatibility:
Added in version 1.50
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
Example:
soldier1 setDamage 1