setDamage: Difference between revisions

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[[Nothing]]
[[Nothing]]
'''Compatibility:'''
Added in version '''1.50'''


'''Description:'''
'''Description:'''


Damage / repair object.<br>
'''Damage / repair object'''.<br>
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
Damage 0 means fully functional, damage 1 means completely destroyed / dead.<br>
Note: this function is identical to [[setDammage]].<br>
'''Note:''' this function is identical to [[setDammage]].<br>
It was introduced to fix a spelling error in original function name.<br>
It was introduced to fix a spelling error in original function name.<br>
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
'''Note:''' setting a unit's damage to negative will set their health to full, but impair their aim.
 


'''Example:<br>'''


Example:<br>
soldier1 '''setDamage''' 1
soldier1 '''setDamage''' 1

Revision as of 11:07, 17 April 2006

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object setDamage damage


Operand types:

object: Object

damage: Number

Type of returned value:

Nothing

Compatibility:

Added in version 1.50

Description:

Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Note: this function is identical to setDammage.
It was introduced to fix a spelling error in original function name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.


Example:

soldier1 setDamage 1