Bug List – ArmA: Armed Assault

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{{Bug priority|2|
{{Bug priority|2|
Resistance affiliation (''RACS friendly to east, west, all, none'') seem to be applied to civilians too. ''[1.02]'' --[[User:Kronzky|Kronzky]] 06:25, 18 December 2006 (CET)
Resistance affiliation (''RACS friendly to east, west, all, none'') seem to be applied to civilians too. ''[1.02]'' --[[User:Kronzky|Kronzky]] 06:25, 18 December 2006 (CET)
}}
{{Bug priority|2|
AI automatically knows where you are if one of their group hits one of your mines. German, 1.02<br>
To reproduce, play convoy (one of the first campaign missions) and mine the road just to the west of the rock at gg64 using the mines in the truck.  Move to hide behind the rock in the SW portion of gh 64 but so you can see the road still, and wait for the lead BMP to hit the mines.<br>
9 times out of 10 The second BMP will know your location, fire on you, and kill you before you do anything else.<br>
[http://i3.photobucket.com/albums/y91/ColonelSandersLite/mine_bug.jpg diagram]<br>
--[[User:ColonelSandersLite|ColonelSandersLite]]
:If you could please make a video of this bug when hidden directly behind the rock it would be much better than a diagram and would better illustrate your point. --[[User:Sniperwolf572|Sniperwolf572]] 16:24, 19 December 2006 (CET)
}}
}}
{{Bug priority|3|
{{Bug priority|3|
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Repeated reports of AI "stacking up" when they exit a vehicle [http://www.pixxxhost.com/img/0b1e093cfe1dde9f7fb1cd97c6f2bd3c/arma_bug.jpg Screenshot]. Seen in SP and in the campaign when defending the airport. Wasn't able to reproduce so far. [v1.02 german]--[[User:SniperAndy|SniperAndy]]
Repeated reports of AI "stacking up" when they exit a vehicle [http://www.pixxxhost.com/img/0b1e093cfe1dde9f7fb1cd97c6f2bd3c/arma_bug.jpg Screenshot]. Seen in SP and in the campaign when defending the airport. Wasn't able to reproduce so far. [v1.02 german]--[[User:SniperAndy|SniperAndy]]
}}
}}
{{Bug priority|0|
AI automatically knows where you are if one of their group hits one of your mines. German, 1.02<br>
To reproduce, play convoy (one of the first campaign missions) and mine the road just to the west of the rock at gg64 using the mines in the truck.  Move to hide behind the rock in the SW portion of gh 64 but so you can see the road still, and wait for the lead BMP to hit the mines.<br>
9 times out of 10 The second BMP will know your location, fire on you, and kill you before you do anything else.<br>
[http://i3.photobucket.com/albums/y91/ColonelSandersLite/mine_bug.jpg diagram]<br>
--[[User:ColonelSandersLite|ColonelSandersLite]]
}}


==Audio Issues==
==Audio Issues==

Revision as of 17:24, 19 December 2006

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.


Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

Units/Vehicles

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Visual Issues

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Weapons

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