BIS fnc sceneSetObjects: Difference between revisions
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|p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]] | |p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]] | ||
| [[Boolean]] | \|r1= [[Boolean]] | ||
|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code> | \|x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code> | ||
|seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | |seealso= [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |
Revision as of 10:26, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- Syntax needed
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
- applyOffset: Boolean - true to apply height offset
- stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped \
- Return Value:
- Boolean \
Examples
- Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;
Additional Information
Notes
-
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