BIS_fnc_objectsMapper

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Arma 2 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 2
Version:
1.00

Description

Description:
Takes an array of data about a dynamic object template and creates the objects.

Syntax

Syntax:
[position, azimuth, objectsArray, badChance] call BIS_fnc_ObjectsMapper
Parameters:
position: Position - (Optional, default [0,0])
azimuth: Number - (Optional, default 0) the template orientation
objectsArray: Array - created with BIS_fnc_objectsGrabber
badChance: Number - (Optional, default 0) must be in range 0..1. Chances of object non-creation for each object
Return Value:
Array of Objects

Examples

Example 1:
_objectsArray = [ ["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], ["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] ]; [getMarkerPos "myBase", 0, _objectsArray, 0.5] call BIS_fnc_objectsMapper;

Additional Information

Execution:
call
Multiplayer:
-
See also:
BIS_fnc_objectsGrabber

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section