BIS fnc recompile: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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** 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile) | ** 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile) | ||
| [[Boolean]] | \|r1= [[Boolean]] | ||
|x1= <code>[] [[call]] [[BIS_fnc_recompile]];</code> | \|x1= <code>[] [[call]] [[BIS_fnc_recompile]];</code> | ||
|x2= <code>[3] [[call]] [[BIS_fnc_recompile]];</code> | |x2= <code>[3] [[call]] [[BIS_fnc_recompile]];</code> |
Revision as of 10:27, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Parameters:
- mode (Optional, default 0):
- String - name of the function to be recompiled
- Number - can be:
- 0 - Autodetect what compile type should be used
- 1 - Forced recompile of all the things
- 2 - Create only uiNamespace variables (used in UI)
- 3 - Create missionNamespace variables and initialize mission
- 4 - Create only missionNamespace variables
- 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile)
- Return Value:
- Boolean \
Examples
- Example 1:
[] call BIS_fnc_recompile;
- Example 2:
[3] call BIS_fnc_recompile;
- Example 3:
["BIS_fnc_spawnVehicle"] call BIS_fnc_recompile;
Additional Information
- See also:
- compilecompileFinal
Notes
-
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