BIS fnc spawn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - " " to " ")
Line 23: Line 23:


|r2= [[Nothing]]
|r2= [[Nothing]]
 
 
|x1= Show a message for the current player.
|x1= Show a message for the current player.
<code><nowiki>[</nowiki>["Hello"],  {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}] [[spawn]] [[BIS_fnc_spawn]];</code>
<code><nowiki>[</nowiki>["Hello"],  {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}] [[spawn]] [[BIS_fnc_spawn]];</code>
 
 
|x2= Show a message to all connected players.
|x2= Show a message to all connected players.
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code>
<code><nowiki>[[</nowiki>["Hello"], {[[hint]] ([[Magic Variables#this|_this]] [[select]] 0);}], "[[BIS_fnc_spawn]]", [[true]], [[false]], [[false]]] [[call]] [[BIS_fnc_MP]];</code>

Revision as of 19:49, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Return value needed

Alternative Syntax

Syntax:
code spawn BIS_fnc_spawn;
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} spawn BIS_fnc_spawn;

Additional Information

See also:
BIS_fnc_execFSMBIS_fnc_execRemoteBIS_fnc_execVMBIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note