ctrlMapAnimAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_map [[ctrlMapAnimAdd]] [1, 0.1, [[getMarkerPos]] "anim1"]; | |x1= <code>_map [[ctrlMapAnimAdd]] [1, 0.1, [[getMarkerPos]] "anim1"]; | ||
[[ctrlMapAnimCommit]] _map;</code> | [[ctrlMapAnimCommit]] _map;</code> |
Revision as of 19:53, 10 June 2021
Description
- Description:
- Adds the next frame to the map animation.
- Problems:
- When used on a CT_MAP that was created dynamically the target position could be offset. Use ctrlMapSetPosition before adding animation (Example 3).
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map ctrlMapAnimAdd [time, zoom, position]
- Parameters:
- map: Control - CT_MAPcontrol
- time: Number - Duration of the animation in seconds
- zoom: Number - Zoom in range from 0 (max) to 1 (min). See ctrlMapScale
- position: Array or Object - Formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
- Example 2:
- Center map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
- Example 3:
_map ctrlMapSetPosition []; _map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
Additional Information
- See also:
- ctrlMapSetPositionmapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommitctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Map
- Scripting Commands: Local Effect