animationNames: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[Array]] of [[Strings]] | |r1=[[Array]] of [[Strings]] | ||
|x1= <code>_names = [[animationNames]] static_AT;</code> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"] | |x1= <code>_names = [[animationNames]] static_AT;</code> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"] |
Revision as of 20:35, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Animations
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Array of Strings
Examples
- Example 1:
_names = animationNames static_AT;
Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]
Additional Information
- See also:
- animateanimationPhaseanimateDoordoorPhaseanimateSourceanimationSourcePhasenamedPropertiesallLODs
Notes
-
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