BIS fnc destroyer01AnimateHangarDoors: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 42: | Line 42: | ||
|x1= | |x1= | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01AnimateHangarDoors}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01AnimateHangarDoors}}]] |
Revision as of 22:43, 10 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions. Execution: - Call from script. Example: [_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors; Required: Object (ship) must have all animations correctly defined and user actions configured. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: animation state of doors 2: animation speed (instant = true/smooth=false); Returns: nothing Result: Ship's hangar door animation is played with sounds added. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01AnimateHangarDoors
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note