BIS fnc respawnTickets: Difference between revisions
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tickets: Number - added respawn tickets. When missing or set to 0, number of tickets won't be affected, which means you can use the function to simply get amount of tickets.
dynamicTarget: Boolean - when true, set/get tickets based on the target. target must be an Object. Return Value:
Return value needed
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|seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnPosition]], [[BIS_fnc_removeRespawnPosition]] | |seealso= [[Arma 3: Respawn]], [[BIS_fnc_addRespawnPosition]], [[BIS_fnc_removeRespawnPosition]] | ||
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[[Category:{{Name|arma3}}: Functions|{{uc:respawnTickets}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:respawnTickets}}]] |
Revision as of 23:08, 10 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Parameters:
- target: Receiver of the respawn tickets
- Namespace - use missionNamespace to set/get global tickets available for everyone
- Side
- Group
- Object
Alternative Syntax
- Syntax:
- [] call BIS_fnc_respawnTickets;
- Return Value:
- Number - remaining tickets in all name spaces
Examples
- Example 1:
- Add 5 tickets for BLUFOR
[west, 5] call BIS_fnc_respawnTickets;
- Example 2:
- Return number of global tickets
globalTickets = [missionNamespace] call BIS_fnc_respawnTickets;
- Example 3:
- Return number of player's tickets
playerTickets = [player,nil,true] call BIS_fnc_respawnTickets;
Additional Information
Notes
-
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