effectiveCommander: Difference between revisions

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|seealso= [[setEffectiveCommander]], [[commander]], [[driver]], [[gunner]], [[currentPilot]], [[vehicleMoveInfo]]
|seealso= [[setEffectiveCommander]], [[commander]], [[driver]], [[gunner]], [[currentPilot]], [[vehicleMoveInfo]]
}}
}}


{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}

Revision as of 23:15, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Control

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Object - commander unit

Examples

Example 1:
_commander = effectiveCommander tank;

Additional Information

See also:
setEffectiveCommandercommanderdrivergunnercurrentPilotvehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note