From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Operation Flashpoint


In OFP it returns the commander of a vehicle. Since ArmA and VBS2 it returns the primary observer. The commander of a vehicle can be found with effectiveCommander.


commander vehicleName
vehicleName: Object
Return Value:
Object - The unit sitting in the commander place is returned. If vehicle is not a vehicle but a person, the person is returned.


Example 1:
moveOut commander _tank;
Example 2:
Detect if player is in commander turret of a vehicle:_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:


Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To


Posted on August 3, 2006 - 14:25
Notes from before the conversion: It is also possible to find the commander of a vehicle by placing a C after the name of the vehicle so Tank1C and commander Tank1 both refer to the same unit, providing the original commander has not got out of the tank. The difference between the two is Tank1C is always the unit that was commander of the tank when the mission started, whilst commander Tank1 is the commander which is now there.
Posted on August 3, 2006 - 14:25
WARNING about Hardrock note: Take very care about this : if you give a vehiculeVarName to one crew, so his referent will not be Tank1x anymore ! Also, if in the mission editor, you put something in the name field, when this soldier will getin a vehicle, it will not be a Tank1x too. So do not take consideration about Hardrock note, if you don't want to have bad surprise. It Is better to force names by using setVehicleVarName command. ((crew tank) select 0) setVehicleVarName "Tankcrew0"

Bottom Section