enableFatigue: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> <dt><dt>" to "</dd> <dt><dt>") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
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<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | <dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> |
Revision as of 13:24, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Stamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.