globalRadio: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
||
Line 36: | Line 36: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd> | <dd class="notedate">Posted on December 3, 2016 - 21:33 (UTC)</dd> |
Revision as of 13:36, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Radio and ChatSounds
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - unit to transmit
- radioName: String - class name from CfgRadio
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne globalRadio "messageOne";
- Example 2:
player globalRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2016 - 21:33 (UTC)
- Killzone Kid
-
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use:
player globalRadio "#MySound.ogg";