setPlateNumber: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
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<dd class="notedate">Posted on April 19, 2018 - 05:34 (UTC)</dd> | <dd class="notedate">Posted on April 19, 2018 - 05:34 (UTC)</dd> |
Revision as of 13:36, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object
- string: String
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setPlateNumber "Custom Plate 99"
- Example 2:
- Reset plate to the world's randomized template:
_return = ""; _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;
Additional Information
- See also:
- getPlateNumber
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 19, 2018 - 05:34 (UTC)
- demellion
- NOTICE: If this command is performed where argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.