BIS fnc moduleDamage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
Line 11: Line 11:
{{Icon|globalArgument|32}} [[setDamage]] is used.}}
{{Icon|globalArgument|32}} [[setDamage]] is used.}}


| [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]]
|s1=[logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]]


|p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter:
|p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter:

Revision as of 15:56, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, vehicles, isActivated] call BIS_fnc_moduleDamage
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
setDamagesetHitPointDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note