modelToWorldVisual: Difference between revisions
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|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. | |descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. | ||
|s1= object | |s1= object [[modelToWorldVisual]] modelPos | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 16:41, 12 June 2021
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
- See also:
- modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition
Notes
-
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