engineOn: Difference between revisions
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|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | |mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while. | ||
|s1= vehicle | |s1= vehicle [[engineOn]] state | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] |
Revision as of 16:45, 12 June 2021
Description
- Description:
- Activates and deactivates the engine of a vehicle.
- Multiplayer:
- Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle engineOn state
- Parameters:
- vehicle: Object
- state: Boolean - True to turn the engine on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
- Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;
Additional Information
- See also:
- isEngineOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect