setLightAmbient: Difference between revisions

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<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dt class="note">[[User:Feersum|Feersum]]<dd class="note">
<dt class="note">[[User:Feersum|Feersum]]</dt>
<dd class="note">
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"
<br>for example:
<br>for example:
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<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dd class="notedate">Posted on Aug 17, 2007 - 07:15</dd>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]<dd class="note"><br>
<dt class="note">[[User:ColonelSandersLite|ColonelSandersLite]]</dt>
<dd class="note"><br>
To clarify:<br>
To clarify:<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightAmbient]] - Terrain and surrounding objects are bathed in this colour.<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
[[setLightColor]] - Controls the "haze" seen around the lightsource (ex flares).<br>
<dd class="notedate">Posted on Mar 25, 2014 - 10:06</dd>
<dd class="notedate">Posted on Mar 25, 2014 - 10:06</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">When both [[setLightAmbient]] and [[setLightColor]] were [0,0,0], there won’t be any visual presentation on the light source.
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Revision as of 18:33, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColorsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 25, 2014 - 10:06
ffur2007slx2_5
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.