BIS fnc EXP camp dynamicAISkill: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=") |
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| Changes AI skill based on player count, responding to player connected / player disconnected events. This function does exactly the same as [[BIS_fnc_EXP_camp_setSkill]] execept that it automatically executes when a player joins or disconnects. | | Changes AI skill based on player count, responding to player connected / player disconnected events. This function does exactly the same as [[BIS_fnc_EXP_camp_setSkill]] execept that it automatically executes when a player joins or disconnects. | ||
| [mode,affectedSides] call [[BIS_fnc_EXP_camp_dynamicAISkill]] | |s1=[mode,affectedSides] call [[BIS_fnc_EXP_camp_dynamicAISkill]] | ||
|p1= mode: [[Boolean]] - (Optional, default [[true]]) [[true]] to enable, [[false]] to disable | |p1= mode: [[Boolean]] - (Optional, default [[true]]) [[true]] to enable, [[false]] to disable |
Revision as of 19:30, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Campaign
Syntax
- Syntax:
- [mode,affectedSides] call BIS_fnc_EXP_camp_dynamicAISkill
- Parameters:
- mode: Boolean - (Optional, default true) true to enable, false to disable
- affectedSides: Array - Array of affected sides and their skill sets. For details see BIS_fnc_EXP_camp_setSkill
- Return Value:
- Nothing
Examples
- Example 1:
[ true, [ [WEST,0.1,0.2,0.7,0.6 ], [EAST,0.1,0.2,0.7,0.6 ] ] ] call BIS_fnc_EXP_camp_dynamicAISkill;
Additional Information
Notes
-
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